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Read: Video games are better without stories Jon Allison: It is a shooter, like Call of Duty or Halo, but also layers in some role-playing elements. We started playing together weekly, and we got comfortable with each other.
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Trent: There are a lot of cooperative tasks in the game that require anywhere from three to six people. Running those events really forces you to communicate on a different level. For a very long time, I had trouble telling the two of them apart. Peter: Chattign just remember Jordan being really fun to play a game with.
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A cynical guy. Destiny was probably the first game where I was comfortable getting to know someone online like that.
Trent knew Jordan, but Jordan could be a weirdo. Do I want to make friends with him?
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It was new to me. Beck: How is developing a friendship over voice chat, focused friendlh this shared activity, different from becoming friends in person? We would just hop on voice chat and talk for an hour and a half, about vacations coming up and how the day went.
That was when it shifted for me, like, Oh, this is just a gold coast locanto now. It seems like this video-game chat is preserving that manner of socializing, in a way. Peter: I totally hear that.
I never talk on the phone, if I can avoid it. And yet I spend quite a bit of time talking with friends who I play games with over the heet.
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Beck: Jordan ended up moving to Richmond, where most of you live—how did that come about? Jordan: Trent called me and told me about a job at his company.
This was in I had struggled in Seattle to really find connections. It felt like the best connections I had were actually with people that I was playing video games with. Having potential friends built in was a huge factor in me deciding to come out here. That started a whole new chapter.
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We brought him into our actual, IRL friend group. Beck: What was it like when you guys finally met in person?
We organized this get-together, but I got there and I realized I have no idea what any of these guys actually look like. Courtesy of Peter Phillips Jordan: I found you guys in the theater as the previews were going, because one of you texted your general location.
So when he walked in and sat next to me, it was really weird. And the mental picture you have of what a person looks like based on the voice is never accurate. It always throws you for a loop. Beck: How did the friendship evolve once you could all see one another in person? But it was so friendpy.
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fridndly The culmination was when Tim and I threw a party for Casual sex Chandler Arizona. It was his month party of living in Richmond. Jon: Jordan got very drunk. I remember Jordan being very touchy-feely, hugging us a lot, and talking about how happy he was to be our friend. Peter: He hugs very hard. Tim: Very aggressive.
Eventually we ed this larger Destiny clan and got to know a bunch of new guys.
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It turns out a bunch of them lived in Northern Virginia. Trent: We found the clan through Reddit.
Peter: Yeah, these are true randos. One of these guys has also since moved to Richmond.
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This is our friend Matt. Jon: That relationship also culminated in a Peter-driven drinking party.
Fgiendly Basically the themes here are video games and drinking. Trent: Before meeting some of the other people in this new clan, I probably felt they were more defined, but meeting them in person has become so effortless.
My dad and I went up to chattiing music festival in Ohio, and one of the guys lived in Ohio and he was going to the same festival. He met my dad and I at our hotel and hung out with us for three days and it was chattting awkward or weird. Peter: When you play this type of game, you do get to know people pretty well.
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